<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/">
	<channel>
		<title><![CDATA[Levone Projects Discussion - All Forums]]></title>
		<link>http://levoneprojects.net23.net/forum/</link>
		<description><![CDATA[Levone Projects Discussion - http://levoneprojects.net23.net/forum]]></description>
		<pubDate>Sat, 21 Nov 2009 23:06:15 -0800</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[site looks good]]></title>
			<link>http://levoneprojects.net23.net/forum/showthread.php?tid=12</link>
			<pubDate>Fri, 11 Sep 2009 09:10:03 -0700</pubDate>
			<guid isPermaLink="false">http://levoneprojects.net23.net/forum/showthread.php?tid=12</guid>
			<description><![CDATA[site looks good]]></description>
			<content:encoded><![CDATA[site looks good]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WIP&#93;Mine Blaster]]></title>
			<link>http://levoneprojects.net23.net/forum/showthread.php?tid=11</link>
			<pubDate>Thu, 17 Sep 2009 17:52:03 -0700</pubDate>
			<guid isPermaLink="false">http://levoneprojects.net23.net/forum/showthread.php?tid=11</guid>
			<description><![CDATA[A new shooter im working on sporting <a href="http://levoneprojects.net23.net/forum/showthread.php?tid=6" target="_blank">my own particle engine</a>.<br />
<br />
not finished and i plan on making this a full featured game.<br />
also planning to port over to the psp.<br />
<br />
here is a worthless video hosted on youtube that shows basically nothing. youtube video quality kinda sucks.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/d7Kip_1Nr0E"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/d7Kip_1Nr0E" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/YqMWNnE7p4I"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/YqMWNnE7p4I" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<br />
here is a picture to show the fine detail that the video lacks...<br />
[attachment=12&#93;<br />
<br />
current controls are:<br />
left mouse = left gun;<br />
right mouse = right gun;<br />
move mouse = move ship;<br />
Esc = free mouse;]]></description>
			<content:encoded><![CDATA[A new shooter im working on sporting <a href="http://levoneprojects.net23.net/forum/showthread.php?tid=6" target="_blank">my own particle engine</a>.<br />
<br />
not finished and i plan on making this a full featured game.<br />
also planning to port over to the psp.<br />
<br />
here is a worthless video hosted on youtube that shows basically nothing. youtube video quality kinda sucks.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/d7Kip_1Nr0E"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/d7Kip_1Nr0E" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/YqMWNnE7p4I"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/YqMWNnE7p4I" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<br />
here is a picture to show the fine detail that the video lacks...<br />
[attachment=12]<br />
<br />
current controls are:<br />
left mouse = left gun;<br />
right mouse = right gun;<br />
move mouse = move ship;<br />
Esc = free mouse;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[SDL Particle Engine]]></title>
			<link>http://levoneprojects.net23.net/forum/showthread.php?tid=6</link>
			<pubDate>Fri, 11 Sep 2009 09:10:03 -0700</pubDate>
			<guid isPermaLink="false">http://levoneprojects.net23.net/forum/showthread.php?tid=6</guid>
			<description><![CDATA[<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current version == 1.1</div></span></span><br />
<br />
This is a little particle engine i coded up for the hell of it.<br />
made for sdl so it will only work with sdl apps.<br />
<br />
more info is in the docs.<br />
<br />
there is also a sample.<br />
<br />
if you do use this in an app, please give me some credit.<br />
<br />
<br />
<span style="font-weight: bold;">change log</span>:<br />
<div><div class="quote_header">1.1 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;"> - performance increases and uses MUCH less ram.</div></div><div><div class="quote_header">1.0 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;"> - initial release.</div></div>]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current version == 1.1</div></span></span><br />
<br />
This is a little particle engine i coded up for the hell of it.<br />
made for sdl so it will only work with sdl apps.<br />
<br />
more info is in the docs.<br />
<br />
there is also a sample.<br />
<br />
if you do use this in an app, please give me some credit.<br />
<br />
<br />
<span style="font-weight: bold;">change log</span>:<br />
<div><div class="quote_header">1.1 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;"> - performance increases and uses MUCH less ram.</div></div><div><div class="quote_header">1.0 <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;"> - initial release.</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WIP&#93;custom pacman]]></title>
			<link>http://levoneprojects.net23.net/forum/showthread.php?tid=5</link>
			<pubDate>Thu, 13 Aug 2009 13:01:52 -0700</pubDate>
			<guid isPermaLink="false">http://levoneprojects.net23.net/forum/showthread.php?tid=5</guid>
			<description><![CDATA[***honestly, i got bored coding this so projects on hold.****<br />
<br />
a pacman game where you can make your own levels.<br />
<br />
already got improvements and features planned for future versions even the v1 isn't even out yet.<br />
<br />
not to much to talk about here yet but heres a snap shot of a very early lvl editor.<br />
<img src="http://i25.tinypic.com/fbajbn.png" border="0" alt="[Image: fbajbn.png&#93;" /><br />
<br />
like i said, its not done yet. i had to start over, but here is the version planning. everything will remain backwards compatible. (you can play old levels on the latest version of the game.)<br />
(mainly the added features will be just new things you can add to your levels, since pacman is well.... pacman.)<br />
<br />
<span style="font-weight: bold;">V1:</span><ul>
<li><div><div class="quote_header">basic level editing <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
you can make your own tile sheets that contain a...<ul>
<li>Floor Tile</li>
<li>Left to right wall tile</li>
<li>Top to Bottom wall tile</li>
<li>Top, Right, Left intersection tile</li>
<li>Bottom, Right, Left intersection tile</li>
<li>Bottom, Left, Top intersection tile</li>
<li>Bottom, Right, Top intersection tile</li>
<li>Top Right edge tile</li>
<li>Top Left edge tile</li>
<li>Bottom Right edge tile</li>
<li>Bottom Left edge tile<br />
</li></ul>
</div></div></li></ul>
<br />
<span style="font-weight: bold;">V2:</span><ul>
<li><div><div class="quote_header">will have more user friendly tiling system for the level creator. <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
the current tileing system requires that you draw all angles of a tile. the new system will only require one preset angle and it will create the rest from that.<br />
..this can actually take away one customization aspect. however future plans will make this a VERY custom and very big pacman lvl game thing...</li>
<li><div><div class="quote_header">level pack support <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
currently you can make a level... that it.<br />
when you beat the level, you select a new level and play that level.<br />
level packs will be a level makers choice so they can make a series of levels to play. kinda like how the real pacman is, you beat a level, it takes you to a somewhat harder level... simple.</div></div></div></div></li></ul>
<br />
<span style="font-weight: bold;">V3:</span><ul>
<li><div><div class="quote_header">unofficially decided... <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
extending tiling system.<br />
possibility of adding user set tile names, codes, and even whether or not its a collide-able tile.</div></div></li></ul>
]]></description>
			<content:encoded><![CDATA[***honestly, i got bored coding this so projects on hold.****<br />
<br />
a pacman game where you can make your own levels.<br />
<br />
already got improvements and features planned for future versions even the v1 isn't even out yet.<br />
<br />
not to much to talk about here yet but heres a snap shot of a very early lvl editor.<br />
<img src="http://i25.tinypic.com/fbajbn.png" border="0" alt="[Image: fbajbn.png]" /><br />
<br />
like i said, its not done yet. i had to start over, but here is the version planning. everything will remain backwards compatible. (you can play old levels on the latest version of the game.)<br />
(mainly the added features will be just new things you can add to your levels, since pacman is well.... pacman.)<br />
<br />
<span style="font-weight: bold;">V1:</span><ul>
<li><div><div class="quote_header">basic level editing <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
you can make your own tile sheets that contain a...<ul>
<li>Floor Tile</li>
<li>Left to right wall tile</li>
<li>Top to Bottom wall tile</li>
<li>Top, Right, Left intersection tile</li>
<li>Bottom, Right, Left intersection tile</li>
<li>Bottom, Left, Top intersection tile</li>
<li>Bottom, Right, Top intersection tile</li>
<li>Top Right edge tile</li>
<li>Top Left edge tile</li>
<li>Bottom Right edge tile</li>
<li>Bottom Left edge tile<br />
</li></ul>
</div></div></li></ul>
<br />
<span style="font-weight: bold;">V2:</span><ul>
<li><div><div class="quote_header">will have more user friendly tiling system for the level creator. <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
the current tileing system requires that you draw all angles of a tile. the new system will only require one preset angle and it will create the rest from that.<br />
..this can actually take away one customization aspect. however future plans will make this a VERY custom and very big pacman lvl game thing...</li>
<li><div><div class="quote_header">level pack support <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
currently you can make a level... that it.<br />
when you beat the level, you select a new level and play that level.<br />
level packs will be a level makers choice so they can make a series of levels to play. kinda like how the real pacman is, you beat a level, it takes you to a somewhat harder level... simple.</div></div></div></div></li></ul>
<br />
<span style="font-weight: bold;">V3:</span><ul>
<li><div><div class="quote_header">unofficially decided... <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
extending tiling system.<br />
possibility of adding user set tile names, codes, and even whether or not its a collide-able tile.</div></div></li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[PC, PSP&#93; UNO]]></title>
			<link>http://levoneprojects.net23.net/forum/showthread.php?tid=3</link>
			<pubDate>Fri, 22 May 2009 23:21:41 -0700</pubDate>
			<guid isPermaLink="false">http://levoneprojects.net23.net/forum/showthread.php?tid=3</guid>
			<description><![CDATA[here is the public beta of my UNO card game.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/3okzskwJHvQ"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3okzskwJHvQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current beta version == v0.9</div></span></span><br />
<br />
<span style="font-weight: bold;">CONTROLS</span>:<br />
psp/pc<br />
Dpad/ left &amp; right arrow == change select card<br />
cross/ down arrow == select card<br />
triangle/ up arrow == game menu <br />
<br />
<div><div class="quote_header">gameplay vid <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/3okzskwJHvQ"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3okzskwJHvQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></div></div>
<br />
<span style="font-weight: bold;">Known Bugs:</span><ul>
<li>AI is dumb, just playes the first valid card for now.</li>
<li>when someone goes out, the game exits.</li>
<li>point system not used yet. but it is there.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">NOTES:</span><br />
please report any bugs, suggestions, anything in this thread.<br />
and remember, this is just a beta. the whole exits when game is done thing. thats not a bug. its just a lame "feature" for now.<br />
<br />
<br />
<span style="font-weight: bold;">HOW TO INSTALL:</span><br />
<br />
for the pc, extract the files and click on the executable of your choice.<br />
for the psp select and eboot and place it + the gfx folder in a folder and copy it to the memstick.]]></description>
			<content:encoded><![CDATA[here is the public beta of my UNO card game.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/3okzskwJHvQ"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3okzskwJHvQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current beta version == v0.9</div></span></span><br />
<br />
<span style="font-weight: bold;">CONTROLS</span>:<br />
psp/pc<br />
Dpad/ left &amp; right arrow == change select card<br />
cross/ down arrow == select card<br />
triangle/ up arrow == game menu <br />
<br />
<div><div class="quote_header">gameplay vid <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/3okzskwJHvQ"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/3okzskwJHvQ" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object></div></div>
<br />
<span style="font-weight: bold;">Known Bugs:</span><ul>
<li>AI is dumb, just playes the first valid card for now.</li>
<li>when someone goes out, the game exits.</li>
<li>point system not used yet. but it is there.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">NOTES:</span><br />
please report any bugs, suggestions, anything in this thread.<br />
and remember, this is just a beta. the whole exits when game is done thing. thats not a bug. its just a lame "feature" for now.<br />
<br />
<br />
<span style="font-weight: bold;">HOW TO INSTALL:</span><br />
<br />
for the pc, extract the files and click on the executable of your choice.<br />
for the psp select and eboot and place it + the gfx folder in a folder and copy it to the memstick.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[IDKWTFTPIC - I Don't Know What The F*ck This Puzzle Is Called]]></title>
			<link>http://levoneprojects.net23.net/forum/showthread.php?tid=2</link>
			<pubDate>Sat, 16 May 2009 00:52:03 -0700</pubDate>
			<guid isPermaLink="false">http://levoneprojects.net23.net/forum/showthread.php?tid=2</guid>
			<description><![CDATA[IDKWTFTPIC == I Don't Know What The F*ck This Puzzle Is Called.<br />
or you can call it "lights out"<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current release == r2</div></span></span><br />
<br />
<span style="font-weight: bold;">GAMEPLAY</span>:<br />
<br />
what you have to do is get all the tiles one color.<br />
<del>red or blue</del> yellow or orange, it doesn't matter.<br />
however, its not as easy as it sounds, when you select a tile, all tiles around it flip to the other color as well as the selected.<br />
<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/iCl7QAnvdBA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/iCl7QAnvdBA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<br />
<span style="font-weight: bold;">CONTROLS</span>:<br />
<br />
Dpad == move tile selector <br />
cross == Flip tiles<br />
start == game menu<br />
<br />
<div><div class="quote_header">second release screens <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<img src="http://i39.tinypic.com/1sgzr5.jpg" border="0" alt="[Image: 1sgzr5.jpg&#93;" /></div></div>
<div><div class="quote_header">first release screens <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<img src="http://i43.tinypic.com/25rh5sm.jpg" border="0" alt="[Image: 25rh5sm.jpg&#93;" /><br />
<img src="http://i42.tinypic.com/2hdo9w6.jpg" border="0" alt="[Image: 2hdo9w6.jpg&#93;" /><br />
<img src="http://i42.tinypic.com/20t3412.jpg" border="0" alt="[Image: 20t3412.jpg&#93;" /></div></div>
<br />
<span style="font-weight: bold;">Change Log:</span><br />
<span style="font-style: italic;">v2</span><ul>
<li>difficulty selection</li>
<li>better graphics</li>
<li>move counter</li>
<li>saving &amp; loading feature</li>
<li>ICON0<br />
</li></ul>
<span style="font-style: italic;">v1</span><ul>
<li>basic gameplay in place.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">Known Bugs:</span><ul>
<li>when saving, movement counter is not saved.<br />
</li></ul>
<br />
<br />
In next release list:<ul>
<li>dunno yet.<br />
</li></ul>
Todo list:<ul>
<li>possible ad-hoc 2 player modes.</li>
<li>trophy/achievements.</li>
<li>more...<br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[IDKWTFTPIC == I Don't Know What The F*ck This Puzzle Is Called.<br />
or you can call it "lights out"<br />
<br />
<span style="font-size: large;"><span style="font-weight: bold;"><div style="text-align: center;">Current release == r2</div></span></span><br />
<br />
<span style="font-weight: bold;">GAMEPLAY</span>:<br />
<br />
what you have to do is get all the tiles one color.<br />
<del>red or blue</del> yellow or orange, it doesn't matter.<br />
however, its not as easy as it sounds, when you select a tile, all tiles around it flip to the other color as well as the selected.<br />
<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/iCl7QAnvdBA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/iCl7QAnvdBA" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><br />
<br />
<span style="font-weight: bold;">CONTROLS</span>:<br />
<br />
Dpad == move tile selector <br />
cross == Flip tiles<br />
start == game menu<br />
<br />
<div><div class="quote_header">second release screens <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<img src="http://i39.tinypic.com/1sgzr5.jpg" border="0" alt="[Image: 1sgzr5.jpg]" /></div></div>
<div><div class="quote_header">first release screens <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="quote_body" style="display: none;">
<img src="http://i43.tinypic.com/25rh5sm.jpg" border="0" alt="[Image: 25rh5sm.jpg]" /><br />
<img src="http://i42.tinypic.com/2hdo9w6.jpg" border="0" alt="[Image: 2hdo9w6.jpg]" /><br />
<img src="http://i42.tinypic.com/20t3412.jpg" border="0" alt="[Image: 20t3412.jpg]" /></div></div>
<br />
<span style="font-weight: bold;">Change Log:</span><br />
<span style="font-style: italic;">v2</span><ul>
<li>difficulty selection</li>
<li>better graphics</li>
<li>move counter</li>
<li>saving &amp; loading feature</li>
<li>ICON0<br />
</li></ul>
<span style="font-style: italic;">v1</span><ul>
<li>basic gameplay in place.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">Known Bugs:</span><ul>
<li>when saving, movement counter is not saved.<br />
</li></ul>
<br />
<br />
In next release list:<ul>
<li>dunno yet.<br />
</li></ul>
Todo list:<ul>
<li>possible ad-hoc 2 player modes.</li>
<li>trophy/achievements.</li>
<li>more...<br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Power Manager]]></title>
			<link>http://levoneprojects.net23.net/forum/showthread.php?tid=1</link>
			<pubDate>Sat, 24 Jan 2009 18:39:55 -0800</pubDate>
			<guid isPermaLink="false">http://levoneprojects.net23.net/forum/showthread.php?tid=1</guid>
			<description><![CDATA[<span style="font-size: large;"><div style="text-align: center;">Current public version: <span style="font-weight: bold;">2.1</span></div></span><br />
note that im probably not even gonna bother with this anymore.. i don't even use it anymore.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Features:</span></span><br />
Allows you to reach brightness level 99.(same as 100)<br />
Plug psp in to charger to unlock the full brightness of the screen.(higher then the fourth brightness<br />
off the slim)<br />
Plug psp in to charger for forced 333mhz cpu clock.<br />
can auto-clock the cpu based on usage.(to save more power.)<br />
can enable/disable the MAX brightness when plugged in.<br />
works along-side CWCheat for increased power saving.<br />
CW-Cheat Companion Mode(see notes)<br />
Companion Mode is enabled by defualt, to disable see controls.<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Changelog:</span></span><br />
<br />
<span style="font-weight: bold;">v2.1</span><ul>
<li>added ability to turn on and off maximum brightness anytime.</li>
<li>added ability to set your own custom brightness.</li>
<li>added ability to set power saving brightness when battery is low</li>
<li>added ability to set your own battery low percentage</li>
<li>added ability to automatically enable max brightness when pluged in.</li>
<li>added new cwcheat compatibility mode.</li>
<li>added config file.</li>
<li>changed/added controls.</li>
<li>Released with PMI.</li>
<li>Other small things.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v2.0:</span><ul>
<li>added ability to turn on and off maximum brightness.</li>
<li>added CW-Cheat Companion Mode.</li>
<li>Greatly optimized code.</li>
<li>Decreased CPU usage.</li>
<li>replaced hold start while booting or luanching game to enable auto-clocker with ability to switch on and off anytime.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v1.0:</span><ul>
<li>Plug psp in to charger to unlock the full brightness of the screen.</li>
<li>can auto-clock the cpu based on usage</li>
<li>Optimized code.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v0.1:</span><ul>
<li>plug psp in to force cpu clock to 333mhz.<br />
</li></ul>
<br />
<br />
<br />
Read the included readme for more info.<br />
<br />
please post bug reports here.]]></description>
			<content:encoded><![CDATA[<span style="font-size: large;"><div style="text-align: center;">Current public version: <span style="font-weight: bold;">2.1</span></div></span><br />
note that im probably not even gonna bother with this anymore.. i don't even use it anymore.<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Features:</span></span><br />
Allows you to reach brightness level 99.(same as 100)<br />
Plug psp in to charger to unlock the full brightness of the screen.(higher then the fourth brightness<br />
off the slim)<br />
Plug psp in to charger for forced 333mhz cpu clock.<br />
can auto-clock the cpu based on usage.(to save more power.)<br />
can enable/disable the MAX brightness when plugged in.<br />
works along-side CWCheat for increased power saving.<br />
CW-Cheat Companion Mode(see notes)<br />
Companion Mode is enabled by defualt, to disable see controls.<br />
<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">Changelog:</span></span><br />
<br />
<span style="font-weight: bold;">v2.1</span><ul>
<li>added ability to turn on and off maximum brightness anytime.</li>
<li>added ability to set your own custom brightness.</li>
<li>added ability to set power saving brightness when battery is low</li>
<li>added ability to set your own battery low percentage</li>
<li>added ability to automatically enable max brightness when pluged in.</li>
<li>added new cwcheat compatibility mode.</li>
<li>added config file.</li>
<li>changed/added controls.</li>
<li>Released with PMI.</li>
<li>Other small things.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v2.0:</span><ul>
<li>added ability to turn on and off maximum brightness.</li>
<li>added CW-Cheat Companion Mode.</li>
<li>Greatly optimized code.</li>
<li>Decreased CPU usage.</li>
<li>replaced hold start while booting or luanching game to enable auto-clocker with ability to switch on and off anytime.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v1.0:</span><ul>
<li>Plug psp in to charger to unlock the full brightness of the screen.</li>
<li>can auto-clock the cpu based on usage</li>
<li>Optimized code.<br />
</li></ul>
<br />
<br />
<span style="font-weight: bold;">v0.1:</span><ul>
<li>plug psp in to force cpu clock to 333mhz.<br />
</li></ul>
<br />
<br />
<br />
Read the included readme for more info.<br />
<br />
please post bug reports here.]]></content:encoded>
		</item>
	</channel>
</rss>
<!-- www.000webhost.com Analytics Code -->
<script type="text/javascript" src="http://analytics.hosting24.com/count.php"></script>
<noscript><a href="http://www.hosting24.com/"><img src="http://analytics.hosting24.com/count.php" alt="web hosting" /></a></noscript>
<!-- End Of Code -->
